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Product Design

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2026

Bunglr

Designing for losing on purpose

A fantasy football app where the goal is the worst possible team. Bunglr flips every assumption about fantasy sports drafting and scoring — and the design has to make “bad” feel intentional, fun, and never broken.

Role

Solo — Design & Development

Status

In Development

Bunglr inverted fantasy football draft board

The challenge

Fantasy football UI is built around one assumption: you want the best players. Bunglr flips that completely. How do you design a drafting and scoring experience where the goal is the worst possible outcome — without it feeling broken or confusing?

The approach

The fix wasn’t to redesign fantasy football — it was to redesign its instincts. Every reinforcement signal in a normal app says “more points, better player, climb the rankings.” In Bunglr, those same signals had to mean the opposite without the user ever second-guessing whether something was broken. So I separated two things most fantasy apps fuse together: the score and the judgment of the score. Real-world scoring stays intact — a star quarterback still racks up yards — but the leaderboard rewards the lowest cumulative output, and the green “good play” flash becomes the thing you dread. Drafting flips too: the players everyone else fights over are the ones you avoid, so the board leads with depth-chart afterthoughts, injury risks, and bye-week landmines as the prizes. The hardest part was trust — a goal-inverted app is one ambiguous screen away from feeling buggy — so copy, color, and motion all repeat “worst wins” until it’s second nature, and onboarding teaches the inversion in a single mock draft before real stakes start.

Bunglr draft board with worst-player picks highlighted
Bunglr live scoring screen where the lowest score wins

The outcome

Bunglr is in active development. The drafting flow and inverted scoring model are prototyped and playable; the current focus is the live-scoring experience — making a “bad” week feel like a win in real time without confusing the user. The next milestone is a small private league to pressure-test whether the inversion stays intuitive across a full season.